Developer's Blog
 
7/30/2010 - EUROPE Release
We finally did the work. And again we can see how Dive is available at the European WiiWare Service. Thanks!
 
7/26/2010 - USA Release
Amazing. At last we can see the game at the WiiWare Service... The reviews rtaise up soon. I've received a lot of mails from players talking about dive. The Cosmonaut Games twitter account is growing fast. We almost have 1000 fans at facebook... Thanks a lot!!
 
7/15/2010 - Releases dates
At last!! July, 26. this is the official date for USA release. 4 days after, July 30, the game will be released in Europe. Finally, the dreams come true...
 
6/20/2010 - Test and Test
After a lot of days testing and solving issues, at last we have an approval. Now, we need to wait the final release date.... more wait time...
 
3/20/2010 - We can't wait
We are testing the game. Dive: The Medes Islands Secret is finished but we need to test the game in order to ensure that it is working properly. The process is almost finish but these day are passing very slowly.
 
3/12/2010 - Finishing Dive
Few days ago, I can play Dive: The Medes Islands Secret completely. The entire project looks really nice, the gameplay is really good and I'm sure players will enjoy it! I can't wait to show some gameplay in a Video!
 
3/5/2010 - The first info
All our materials has been released today. In a short period of time Google've shown a lot of entries of the game... in USA, in Europe, in Spain (of course ;) and in Japan. Firsts comments are really good.
 
3/1/2010 - Marketing Materials
Today we have finished first materials to show. Screenshots, concepts, this web, wallpapers... We also finished today a documentary about the Medes Islands. I will post here soon!
 
2/25/2010 - Alfa
We have a lot of work yet. But we change a lot of things these days and the game experience is great. The Sound Track is finished and all the set looks really impressive. Tonight I will send the final Teaser video to Youtube. We are exited!
 
2/20/2010 - Effects
We are upgrading and using our effects in game. Great, really good!
 
2/18/2010 - Solving problems
We are testing 4 levels. We are doing a "fine tuning" of the levels. We have doubts about controller, dificulty, mazes, script, menus... The team is developing all levels: a lot of coffe! We think we can have a good Beta soon.
 
2/15/2010 - Starting Video Teaser
We don't have Idea about what to show in this first teaser. Perhaps we will use the Game intro and add some game sequences without enemies...
 
2/7/2010 - We have Main Theme
"El Topo Negro" guys have completed a first version of the Main Theme. It's great! All the team is impressed about this track. Also, they've used first demos changing pop sound and using orchestral sound. And they work!
 
1/29/2010 - Bye, bye, fish tank...
It was a special feature of the game. We want to develop a fish tank with all enemies inside moving arround, quite music... like a screensaver. But, we can't do it. The final WAD file would be too big.
 
1/18/2010 - Testing the First Level
The first level is quite good. We have problems with enemies, we have problems with the surfaces, we have problems with lights and with textures. We need to improve the animations. But feelings are quite good. The rays of sun, the movement of the water... they are impressive. Go on!
 
1/15/2010 - The Script and places are finished.
We have selected 10 places for the game. We've spent a lot of hours working with Google Maps and Wikipedia, looking for historical info and real places for the game. We use some parts of history and we mix them with fiction. The final result is quite good.
However, we need to use a global history in the game... and I think Medes Islands have the solution...
 
1/12/2010 - Original Sound Track
Mmmm! We need a fifferent look. The melody is great but we need more orchestral sound. This version is too pop and it doesn’t fit with the actual look of the game. We need seven tracks and this is the first one! We have a lot of work in front of us!
 
1/6/2010 - Script Problems. Changes in the Document Dessign
The plot has a problem. There are a lot of simultaneous objectives and we need to show them very clear in game. So we need to make some changes in order to achieve a correct argument.